Can you play D&D for FREE?

One of my favourite YouTube channels is DravenSwiftbow, a Canadian DM who has been playing since the days of AD&D, and in a recent post he suggested something that I have long believed myself: you can play Dungeons and Dragons without spending any money at all!

So in this post, I want to address two questions that arise from this assertion: 1) Is it true? and 2) Why does it matter. And I’m going to go with the second question first (sorry).

D&D, or Roleplaying Games in general, is a hobby, and many (if not most) hobbies cost money. Let’s say you’re an amateur painter. You’re going to drop cash on paints, brushes, canvass, easels, etc. Let’s say you play golf: don’t even get me started on how much that costs! In addition to gaming, another hobby I indulge in (when I can) is music. I play guitar and bass guitar, and I can tell you that buying a quality instrument is not cheap. And then there are board games and video game consoles, all of which are hella expensive, considering it’s all just for play. So why should we care whether you can play D&D for free, or balk at having to cough up some cash for something we enjoy doing?

And this is a valid question. D&D first came out in 1974, and when TSR, the original publisher of the game, went bankrupt in the 1990s, there was a real possibility that there would never be a new edition or new material for the game ever again. So shouldn’t we be happy to pay for the current publisher (Wizards of the Coast) to continue to support and update this game? And the answer is yes, of course we should. So why I am even writing a post like this?

To be honest, a big reason I’m interested in cutting the cost of gaming is my age. I grew up in the late 80s and early 90s, when D&D was under attack on two fronts: on the one hand, it was seen as super nerdy and uncool, and to play it openly made you a target for ridicule and bullying; on the other hand, there were the famous accusations of Satanism that led many parents (including my own mother) to conclude that the game was dangerous. So now, as an apparently responsible adult with a wife and two kids and a mortgage, I feel self-conscious about spending too much money on a hobby that I still remember being so stigmatized.

In reality, no one cares that this is my hobby, and as I said, if I had any other hobby, I would be spending as much or more on it, so this is probably just a personal hang-up of mine, and I should just get over it.

However, another reason for this post is that, like pretty much every fan of the game, I am always encouraging people to give it a try. But not everyone is willing or able to fork out $50 for a hardcover book and some dice on something they are just “trying out”. And that’s fair enough. What if you don’t like the game? What if you just can’t find a regular group to game with? And what if you just can’t afford it? It’s important to be able to cut the cost of playing D&D to avoid pricing people out of the game, and to enable more potential new players to try the game without a major financial commitment.

So now, is it really possible to play D&D for free? The answer is Yes with a But.

Wizards of the Coast isn’t exactly known for going easy on your wallet. Think of their flagship game, Magic: The Gathering, also known as “cardboard crack”, or the infuriating paywall behind DnD Beyond, which basically requires you to re-purchase content you already own in hardcover. But one thing I give WOTC full props on is that the Basic Rules of Dungeons and Dragons 5th Edition is still available online as a free PDF. So, assuming you already have at least one device capable of accessing the internet and/or a printer and some paper, you can literally start playing the current version of Dungeons and Dragons at absolutely no cost.

But (told you there was one) there’s a catch. These “Basic Rules” are pretty basic. All the general mechanics are there: levelling up, rules for combat, spellcasting, movement, etc. But it gives you very limited options for creating your character. The Basic Rules limit you to choosing from the four “core” races of Dwarf, Elf, Halfling, and Human, and the four “core” classes of Cleric, Fighter, Rogue, and Wizard. Further, the descriptions of these classes are limited to only one “path” for further development. The Basic Rules for the Rogue, for example only includes the Thief archetype, so you can’t play an Assassin or an Arcane Trickster. And the number of Backgrounds is also limited.

This isn’t necessarily a bad thing if you’re a beginner. For example, I recently started playing Pathfinder, which has so many options for creating a character that I nearly dropped out before the game even started, and in the end decided to play something basic like a Human Cleric until I got more familiar with the game. Not everyone will agree with this, and they don’t have to, but if you’ve literally never played an RPG before, it probably is best to stick with something “classic”, even “basic”: a fighter who’s good at fighting, a Cleric who’s good at healing. After you’ve played an entire adventure, you can play the multi-class tiefling monk/cleric who for some reason can pick locks like a thief and plays a mean lute.

There are more race and class options available through the free version of DnD Beyond, because it includes the complete SRD material, but each class is still limited to one progression path.

So if you’re an absolute beginner, the free Basic Rules is an excellent way to get into the game for free. And if you’re an experienced player who for whatever reason isn’t willing or able to buy the complete game, you will have to settle for a scaled back version of it. But that’s better than not playing at all. And the experimental material released as Unearthed Arcana is also free to download, assuming your DM allows you to use it.

However, we’ve left out one thing: dice! And dice ain’t free.

Now, there are any number of free online dice rollers and free dice rolling apps. I use them myself, especially when I’m running a dragon (I’m not going to run 22d6 for dragon breath at the table). But as a player, nothing beats rolling live dice. It’s actually one of the most enjoyable parts of the game. So, keeping in mind that you can roll virtual dice for free, I feel that, for most people, the minimum spend to get into D&D is at least one set of dice. However, that’s quite a bargain.

So that covers playing the game. But surely it isn’t possible to run the game for free, right?

Actually, you can, but again, there’s a but: an even bigger one than last time. See, in some ways it’s easier to run the game than play in it, because you can ignore the rules. Pretty much every edition of the Dungeon Master’s Guide has pointed out that the entire set of rules are really more like “guidelines” and that the DM should feel free to change whatever they want/need to. The DM can do this, because the DM is the referee, the storyteller, the world-builder, and the final arbiter of every conflict and dispute. The individual players can’t just rock up and play by their own rules, because that would be chaos.

This means that the limitations of the Basic Rules are less of an issue to the DM. WOTC publishes a free download of Basic Rules for DMs, including a pretty decent selection of monsters, and magic items. None of this is anywhere near as thorough as what you’ll find in the Monster Manual or the DMG, of course. But if you’re up for homebrewing your own content, you could potentially run an entire campaign on nothing more this free PDF.

And therein lies the But. Whereas, from the players’ side, the issues with playing for free are fewer options for building or customizing your character, for the would-be DM, the less you spend in cash, the more you have to spend in time and imagination. Some of it isn’t that hard. For example, the basic rules include stats for an adult red dragon. Need an adult black dragon? change the “fire” to “acid” (it’s a little more complicated than that, but you get the point). You can use the “free” monsters as models to build your own monsters, and if they’re not exactly the same as the “official” versions, well, it’s your game. Where you’ll really feel the pressure is when you have to come up with your own adventures from scratch. Of course, many of us do that anyway. But that, I think, is the irony: the more likely you are to be into generating your own homebrew D&D content, the more likely you are to be willing to fork out the cash for the Core rulebooks. This is certainly true of me. I homebrew a lot. But I also own all three rulebooks and several official adventures. Also, most people comfortable with running a homebrew game like that are probably experienced DMs already, so even if they’re saving money on 5e, they almost certainly own the books for one or more previous editions of the game.

Still, I have always wanted to point out this possibility. On a planet of over 12 billion people, there must be some first-time DMs who are willing to build their own fantasy world from scratch using nothing but the Basic Rules and their own imaginations.

So in conclusion: is it really possible to play D&D for free? The answer is yes, if you are willing to use a limited version of the game and virtual dice. And if you got a lot of imagination and confidence, you can even run the game for free.

But the vast, vast majority of us are at least going to have to $50 for the Player’s Handbook. But if all you want to do is play, you can pretty much cap your spending there.

Unless you need minis.

Author: Robert

I'm a freelance editor and stay-at-home dad. I've been running Dungeons & Dragons for my daughter, son, and their cousins for about two years.

7 thoughts on “Can you play D&D for FREE?”

  1. Unless you use the rules from the 3rd Edition SRD, or the Pathfinder SRD, or one of several Wikis/blogs where experienced DMs share their rules.

    There are resources out there. There’s literally no reason for any player to invest more than a few bucks for dice. (Except, as you say, if you’re extremely strapped for time.)

    Liked by 1 person

    1. I haven’t thought of suggesting blogs and wikis for free content, but that’s an excellent idea. I’ve got some useful monsters from sources like that, including a 5E conversion of the kruthik, and the xenomorphs from the Aliens films converted to D&D monsters.

      The 3.5 and Pathfinder SRDs are good if you’re playing those systems, but how easy is it to convert them to other editions?


      1. I find successful conversion requires a fair understanding of the system you’re adopting and a good understanding of the system you’re using. For me to add something from 3rd or 5th Edition into my 2nd Ed game is easy enough because I know my game as well as I do. The reverse would be much harder and would require significant play testing. But if you know literally nothing about the other version, you’d need to spend some time doing the research.


      2. I find I can convert OD&D, BECMI, and either edition of AD&D into 5E pretty effortlessly (I’ve even done it “on the fly”). But as you say, it’s because I have a good understanding of those system, and feel comfortable with them. I’ve never tried converting 5E to an older system, probably because I like old-school modules better than modern ones, so I have no desire to convert, say, Princes of the Apocalypse to AD&D. I’d rather just run Temple of Elemental Evil. I have *played* Pathfinder, but the crunchiness of the system has put me off attempting to run it so far.


      3. I wonder, what do you mean by “crunchiness?” I think I understand because I’ve encountered the term before, but I’m starting to question it…


      4. Most people use “crunchy” to refer to systems with a lot of complex mechanics, especially ones that involve stats and numbers. Pathfinder is a crunchy system because of all the factors that can contribute to attack and damage bonuses, depending on your combination of race, class, feats, etc.

        I primarily meant the mechanical abilities monsters tend to have, and how they function in the game. For instance, Pathfinder distinguishes between Spell-like abilities and Supernatural abilities, and I believe one triggers Attacks of Opportunity, but not the other. It makes running monsters seem like a lot more work. On the other hand, grafter the spell system onto monsters (requiring you to keep track of their slots, spell attack bonuses, and save DCS, as well as the spell descriptions), is also kind of a hassle.


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